I’d love to expand it more if the player excitement is there. Q: What’s your plan from here? Is there more work to be done in the KungFu Kickball universe, are you looking to jump straight into a brand new project or perhaps, is it time for a holiday (or even just a nap)?Ī: Definitely time for a nap! I’ve got some ideas for a new project, but I’ll be supporting KungFu Kickball for a while. Did this come to fruition?Ī: We do have different balls to pick from in a custom match! They are all about the same size, but they do have different unique properties that mix up the gameplay. Q: Different sized balls were mentioned as a sought after feature from player feedback. But we may add a full colourblind mode in the future. Was this implemented?Ī: We do have an option to keep the player tags over characters’ heads so you don’t have to rely on colors to distinguish them. Q: There was consideration regarding a colourblind mode. But other players will be able to acquire it if a switch player is kind enough to host a match with the ball. Where did the game land with this?Ī: We do have a switch exclusive square-ball that’s a shoutout to my friend’s game, Zarvot. Q: At the time, it seemed like you were unsure whether to add any Switch exclusive features (e.g. But players do have the ability to turn that off in a custom match if they want to. It guarantees matches don’t drag on too long in overtime. Was that kept in the game’s final build?Ī: Yep! That’s still there. Q: There was a mention of a sudden death overtime mode where each side’s bell continued to grow until someone scored. Is this still the plan?Ī: Ideally, yes! There’s nothing I can guarantee at this point, but if the game catches on with players, I’ll definitely be looking to add more levels and characters. Q: In the same interview, there was a mention of future character packs and content expansions, à la Super Smash Bros. But since then we’ve also added some new game modes and new characters, like the Monkey King and the Shogun. Yeah, I still have signs that say “landing early 2020.” Netcode and porting to consoles were the two big things that took longer than expected. What have you been working on in that time?Ī: Ha. Q: The game seemed mostly complete the last time we played KungFu Kickball and at that time, it was targeting a Q1 2020 release. So he was as much inspired from Krillin as he was from Mui in Shaolin Soccer. Not Krillin, but maybe he’s Killin’s distant cousin? We took inspiration from lots of different shows and movies. How did Krillin from Dragon Ball Z make it into KungFu Kickball?Īnswer: Haha. We wanted to check-in with the developer about the questions we asked then and see how the game has grown since. We’ve had KungFu Kickball on our radars for quite some time now in fact, our martial arts soccer radar has been beeping since October 2019 when we interviewed Sam from Blowfish Studios at PAXAUS. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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